Otroligt lång och intressant artikel (inte hunnit läsa hela) där 15 personer som var involverade i utvecklingen av Panzer Dragoon Saga pratar om sina upplevelsen och minnen.
https://www.polygon.com/2018/4/30/17286 ... al-history
En hel del intressanta citat om influenser, hur de skapade spelet, musiken, konceptbilder m.m.
Even while making the game, I thought that it was such a uniquely “Sega” game. Sega’s hardware was always popular among the more hardcore gamers. Fans of the Saturn were always hardcore fans. The Saturn was distinctly not a Nintendo or Sony product, and PDS was not the type of game that Nintendo or Sony would release. I think every member of the development team felt that way. So, in some sense, PDS was a game that could have only been made on the Sega Saturn, so I don’t think you can compare Final Fantasy to PDS.
https://www.polygon.com/2018/4/30/17286 ... al-history
En hel del intressanta citat om influenser, hur de skapade spelet, musiken, konceptbilder m.m.
Even while making the game, I thought that it was such a uniquely “Sega” game. Sega’s hardware was always popular among the more hardcore gamers. Fans of the Saturn were always hardcore fans. The Saturn was distinctly not a Nintendo or Sony product, and PDS was not the type of game that Nintendo or Sony would release. I think every member of the development team felt that way. So, in some sense, PDS was a game that could have only been made on the Sega Saturn, so I don’t think you can compare Final Fantasy to PDS.
Författare av HISTORIEN OM SEGA: HUR EN BLÅ IGELKOTT OCH HOCKEYSPEL TOG SVERIGE MED STORM. Belyser svenska perspektivet och intervjuer med personer från bl.a. Brio och Dennis Bergström.
https://martinlindell.com/historien-om-sega/
https://martinlindell.com/historien-om-sega/